Simply teleporting multiple carrier battleship fleets behind my screens without any predictability is killing the fun of predicting your oppponents moves and intelligent strategy. This is not a difficulty complaint as I still destroy them, its a complaint about predicting their actions and coming up with a sound strategy to defeat the opponent. Even have them spawn at their homeland would be best.Įnemy fleets also spawn too frequently. Games : Victory At Sea Pacific : Mods : SpecTRe's Improved Realism : Files. View source View history Talk (0) An area movement game of the Pacific War at sea. Another way of saying simple might be ‘dicey’, or ‘bucket of dice’, because there are a lot of dice. Fighting a coastal invasion brings together large numbers of ships from landing craft of various types, to multiple flights of aircraft and mighty ships to bombard the enemy positions in an. Games : Victory At Sea Pacific : Mods : SpecTRes Improved Realism : Files. Completely reworking gunnery, replacing the stock models with high fidelity ones, and adding numerous aircraft & vessels take this game to a whole other level. Completely reworking gunnery, replacing the stock models with high fidelity ones, and adding numerous aircraft & vessels take this game to a whole other level. Victory in the Pacific is a simple strategic game covering the Pacific was 19391945. In Victory at Sea Pacific you can covertly recon enemy positions and launch a large scale amphibious assault by sea and air against the chosen targets. A total overhaul mod which strives to bring about a more realistic tone to the game. Never having engaged the enemy.Ģ: ship apthing is flawed: fleets will sometimes steer away from an enemy regardless of orders, even countermanding my orders to flee in certain directions to meet reinforcements, instead running from those very reinforcements/Ĥ: convoys travel straight to ther destination even if its through an enemy island and connot be course corrected or cancelled once enroute.Ħ:Enemy fleets should spawn further away from events/islands/fleets, not in the middle of multiple islands and task forces. A total overhaul mod which strives to bring about a more realistic tone to the game. Planes will return to base without launching their payloads and still have fuel, when clicking on them the airframe at bottom center of screen is red. A wing of US bombers will sometimes fly in circles for a few hours a quarter of the way to the target, perhaps waiting to group with the rest of the squadron but end up waiting until out of fuel. Planes will return to base without launching their payloads and still have fuel, when clicking on them the airframe at bottom center of screen is red. AI of friendly units is not the best as well, you need to micro a lot, often when you send planes to attack enemy ships, they fly in circles or fall back for. 1: Aircraft pathfinding is flawed: There are multiple issues, examples being US Carrier fighters will fly towards the northwest after engaging a target successfully instead engaging another target or landing. A wing of US bombers will sometimes fly in circles for a few hours a quarter of the way to the target, perhaps waiting to group with the rest of the squadron but end up waiting until out of fuel.
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